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Fallout 4 fire support bug fix
Fallout 4 fire support bug fix










fallout 4 fire support bug fix fallout 4 fire support bug fix

I've seen no change depending on performance or location. Have you noticed a difference in how they act in different areas, at different ranges? that gun got INSANELY fast in the low count indoor areas that I mentioned before. I have also noticed tho, that if I apply my tweaks to weapons that aren't meant to be regular semi automatic, (The bolt action rifle is what I'm talking about), and then remove the factor of of the bolt action mechanics. But that, I'm thinking may be due to lag in fps drops. The same depending on how much stuff is loaded in the cell with me, if I'm outdoors. The further away my target is, the more my trigger speed slows down. I've noticed, that if I'm indoors, and firing at a target somewhat close to me, my fire rate is. I've messed around with some of the speed settings for some of my guns too. 1) You've accidentally added the tweaks in somewhere that they shouldn't be.Ģ) There's a missing element like a "trigger" flag that causes them to jump, that neither of us knows about.ĢA) Perhaps situational, and perks are having an effect on them? There's two.three, three things that I can think of. And it takes a lot of trial and error to figure them out, if you don't know the references. Those look like normal lines of numbers, mixed sometimes with letters. So the values that you're working with aren't hex strings, like I had wondered about. I've done tests to isolate the fspeed modifier as the culprit, but I've got no idea how to make it work as it's supposed to.Įdited by PAPVAFS11, 15 November 2019 - 08:07 PM. I've made a bunch of other tweaks to the weapon mods, but none of them have any impact on rate of fire. That means I can be sure that the fspeed modifier works, but that I'm not applying it correctly, or that something else is going wrong along the way. Some originally had modifiers, like the Nuka-World AK and the vanilla 10mm pistol, but those were removed or altered by my mod to fit the new norm. I didn't add to all of them, as the default RPM is 540, which is in line with my mod's goals. Most vanilla receivers don't have fspeed modifiers, which I added to. For example, here's mod_10mm_Receiver_Automatic1_and_MoreDamage1_and_ArmorPiercing. I've done a lot elsewhere, with different rate-of-fire values for each receiver. Vanilla is on the left, mine is on the right. Here's a comparison for the 10mm pistol's mod_10mm_Receiver_Automatic1_and_MoreDamage2. I've been working with the fspeed setting in the weapon mod objects.












Fallout 4 fire support bug fix