focustuta.blogg.se

Project reality bf2 requirements
Project reality bf2 requirements







project reality bf2 requirements

The second most popular game mode, Insurgency, is intended to simulate asymmetrical warfare.

project reality bf2 requirements

In AAS, control points typically must be captured in a certain order with one team attacking, and one team defending. AAS involves capturing and holding control points, similar to the Conquest mode of Battlefield 2. Two of the most popular game modes are Advance and Secure (AAS) and Insurgency (INS).

project reality bf2 requirements

You can also try for yourself with the second part of this tutorial on how to make BF2 Fonts.Project Reality features five game modes. If you require custom font support, please make a new thread in the PR:BF2 Community Modding forum and we will guide you on what is required for your fonts to be supported in the launcher and/or ingame. If translation starts on a currently un-translated language, it is recommended to start with the English files instead of existing translations, as they may be out of date because to the above paragraph. It is up to the contributor to stay up to date with changes made to English to ensure they don't become out of date. If an English string is modified, it will not be updated in the other languages. The contributor then translates from English to their chosen language. When a new string is added in English, it will automatically be committed to the rest of the languages in English. Prvehicles.utxt should not be translated at all, as it is an automatically generated file.

  • This means that the only strings that should be translated are GAMEMODE_DESCRIPTION_.
  • HUD_LEVELNAME_* should not be translated.
  • HUD_TEXT_MENU_ASSETS_* should not be translated.
  • HUD_TEXT_MENU_ENEMY_ASSETS should not be translated.
  • project reality bf2 requirements

  • HUD_TEXT_MENU_CACHES should not be translated.
  • HUD_TEXT_MENU_REINFORCEMENTS should not be translated.
  • HUD_TEAMNAME_ENGLISH_* should not be translated.
  • Note: Change the language used in PRLauncher > Options > Global > Language What not to translate See below for more information regarding custom fonts. If there are characters missing, or your text does not display, it is most likely an issue with the font used. Please make sure you have tested your changes both in the launcher and ingame, and have confirmed they are working correctly prior to submitting a pull request! To test your changes in the current version of PR:BF2, just edit the necessary files located in: Fix any errors it detects, otherwise continue to testing ingame. Testing translationsįirst, run check-localization.exe which will check for some common mistakes made in localization files. It is helpful to have View > Show Symbol > Show White Space and TAB enabled in Notepad++. We recommend contributors use Notepad++ to edit the. This repository is for openly maintaining the Project Reality: BF2 localization files for all the different languages.įor community contributions, please make a make a fork and submit a pull request. Project Reality: BF2 Community Localization









    Project reality bf2 requirements